; Stiletto II
;
$Name:                                 @Stiletto X
+Title:                                XSTR("GTM-43a Stiletto X", 3369)
+Description:
XSTR(
"Tactical Missile
Destroys Subsystems", 3370)
$end_multi_text
+Tech Title:				   XSTR("GTM-43a Stiletto X", 3371)
+Tech Anim:					   Tech_GTM-43a-Stiletto_II
+Tech Description:
XSTR(
"The GTM-43a Stiletto II improves upon the original Stiletto's design with higher acceleration and maximum velocity, better guidance system, and greater range. The Stiletto II, like its predecessor, is designed to incapacitate the subsystems of capital ships, homing in on the EM signature of the currently targeted subsystem.", 3372)
$end_multi_text
$Model File:								stilettoII.pof
$Mass:                                 15.0
$Velocity:                             300.0
$Fire Wait:                            1.0
$Damage:                               800                                             ;; damage applied when within inner radius
$Blast Force:									45.0
$Inner Radius:									25.0                                     ;; radius at which damage is full (0 for impact only)
$Outer Radius:									45.0                                     ;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:								0                                               ;; velocity of shockwave.  0 for none.
$Armor Factor:									0.01
$Shield Factor:								0.0
$Subsystem Factor:							1.5
$Lifetime:                             30.0
$Energy Consumed:								0.0
$Cargo Size:									6.0
$Homing:                               YES
	+Type:										HEAT                                    ;; Legal: HEAT, ASPECT
	+Turn Time:									1.0
	+View Cone:									80.0                                    ;; See 70/2 = 35 degrees from ahead to maintain lock.
$LaunchSnd:                            95
$ImpactSnd:                            88
$FlyBySnd:                             -1
$Rearm Rate:									1.0
$Flags:                                ( "Huge" "Puncture" "player allowed"                          ;;      Puncture = punches through armor to subsystem.
													"Bomb" )                                       ;; Bomb = can be targeted       
$Icon:                                 iconStilettoII
$Anim:                                 still
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:					8.0
